Lamoreaux and Taylor (2011) write that “…the crucial role of experience in learning is often traced to Dewey (1938) who held that all genuine education comes through experience” (Hoare, 2011, p. 84). In my work with virtual reality (VR) at HASC, a non-profit contractor safety, and skills training organization, experiential learning makes up a significant factor in the learner’s experience. The authors continue by discussing how Kolb believes that experience becomes knowledge through reflection (Hoare, 2011).
Then several passages later the authors break down, using examples of what learners should ask of themselves to progress through Kolb’s cycle of a) concrete experience, b) reflective observation, c) abstract conceptualization, and d) active experimentation (Hoare, 2011).
VR use as a medium for experiential learning and to involve learners in the cyclic process described by Kolb is not unique or new (Sankaranarayanan et al., 2018), but by applying more reflection and further experimentation, there is the possibility to make VR learning more effective for the learners that HASC serves.

HASC has been working for several years to find ways to make VR courses more impactful for our adult learners. Allowing the learner to experience the course in a safe environment is just one benefit of VR. The benefits of hands-on instruction over traditional computer-based training (CBT) and traditional lecture can be found in numerous studies (Daniels, 2006; Palis & Quiros, 2014; O. Ekwueme, et al, 2015). VR courses allow the learner to experience many of the benefits of hands-on instruction but, also allow for the application of procedures in an immersive environment, which can be programmed to display dangerous scenarios, in a safe, yet realistic setting (Sankaranarayanan et al., 2018).

In 2020, HASC published a white paper describing a study of a VR course that included over 1800 participants. This study demonstrated that CBT courses augmented with VR exercises improved long-term memory recall for the participants (Health and Safety Council, 2020). By following Kolb’s experiential learning cycle more thoroughly there is the potential of helping learners improve that long-term memory recall beyond the approximately 10% that HASC found in the previous study.
Lamoreaux and Taylor (2011) also discuss Brookfield’s view on experiences by citing; “Brookfield (1998) echoes that experiences don’t happen to us, events happen to us, in his view, mere sense data is not in itself an experience. It becomes an experience when we attend to it or according to Kolb (1984) reflect on it” (Hoare, 2011, p. 84).
The task would be for HASC to find a way that allows learners to not just experience the VR exercise, and actively experiment with the procedure within the virtual world, but to complete all of the steps of Kolb’s experiential learning cycle and allow learners to reflect on the observation and conceptualize abstractly. When providing examples of this observation and abstract conceptualizing, Lamoreaux and Taylor write about reflection with: “Why did I do it (that way)? What did I see, (notice, feel) and why? Does it always happen this way?” (Hoare, 2011, p. 92). About abstract conceptualization they write these questions the learners should ask of themselves: “What might explain different behavior or feelings? . . . Are there other explanations or perspectives?” (Hoare, 2011, p. 84). These are questions that HASC should be compelling our learners to ask, rather than simply ushering them through an experience within a virtual world.
Miettinen (2000) provides a visual representation of John Dewey’s concept of experiential learning according to Kolb on page 64 which has been reproduced in Figure 1 below. This diagram shows how adult learners absorb, process, reflect on, and reassess information with the end goal of moving from impulse to purpose. Miettenen (2000) also discusses how Tom Burke, a student of Dewey’s summarized this cycle of understanding and learning. This passage has been reproduced as an illustration in Figure 2. Taking both of these as models and applying HASC’s VR course, there could be an opportunity for making HASC’s VR courses more effective through re-evaluation, reflection,as shown in Figure 3.
Figure 1
Reproduction of Mittenen (2000) John Dewey’s Concept of Experiential Learning According to Kolb (p. 64)

Figure 2
Illustration of Tom Burke’s description of John Dewey’s Concept of Experiential Learning from Mittenen (2000, p. 64)
Figure 3
Illustration of HASC’s VR Course Development Model with Dewey’s Experiential Learning Concept
At this point, HASC uses a cycle of the type shown in the figures once. This single cycle does not allow the learner to re-evaluate or reformulate their previous hypotheses, nor reflect and reconsider. Although there are reasons that having further cycles of understanding might be difficult to implement, the chance of utilizing Kolb’s experiential learning cycle and Dewey’s concept of experiential learning would greatly benefit the understanding of HASC’s learners. Finding opportunities to help HASC learners through the entirety of Kolb’s experiential learning cycle, provides the learner a better chance of developing more resilient, long-term memories and might allow HASC learners a better chance of using the procedures from this learning in the field environment.
References
Daniels, N. (2006). The effectiveness of hands-on activities compared to paper and pencil activities when teaching reading to first through fifth grade students. Old Dominion University.
Health and Safety Council. (2020). Gauging Effectiveness of 3D VR for Memory Retrieval. Retrieved October 10, 2021, from https://drive.google.com/file/d/1jvogEWVVL7BLQSZ08bab9S1RGS-llAwN/view?usp=sharing
Hoare, Carolyn (Ed.) (2011) The oxford handbook of reciprocal adult development and learning. 2nd Edition. New York, NY: Oxford University Press. ISBN: 978-0199736300
Miettinen, R. (2000) The concept of experiential learning and John Dewey's theory of reflective thought and action, International Journal of Lifelong Education, 19:1, 54-72, DOI: 10.1080/026013700293458
O. Ekwueme, C., E. Ekon, E., & C. Ezenwa-Nebife, D. (2015). The impact of Hands-on-approach on student academic performance in basic science and mathematics. Higher Education Studies, 5(6), 47. https://doi.org/10.5539/hes.v5n6p47
Palis, A. G., & Quiros, P. A. (2014). Adult learning principles and presentation pearls. Middle East African Journal of Ophthalmology, 21(2), 114–122. https://doi.org/10.4103/0974-9233.129748
Sankaranarayanan, G., Wooley, L., Hogg, D., Dorozhkin, D., Olasky, J., Chauhan, S., Fleshman, J. W., De, S., Scott, D., & Jones, D. B. (2018). Immersive virtual reality-based training improves response in a simulated operating room fire scenario. Surgical Endoscopy, 32(8), 3439–3449. https://doi.org/10.1007/s00464-018-6063-x